Level Design | Game Design


Bio
I have been designing games and maps for well over a decade, gaining experience and ideas at a hobbyist level, continuing to refine my skills during university, before breaking into the games industry in 2022 and designing levels for online vehicular shooters professionally at Freejam.
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Participating in modding communities and playtesting custom maps made up a large portion of my gaming during my teenage years. This is what inspired me to create my first custom levels and has shaped how I play and design video games.
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Outside of games I like to socialize and meet new people. I love food, film & music and I am also an aspiring digital illustrator!
Experience & Education
2022-2025
Freejam
Level Designer (2023-2025)
Jr Level Designer (2022-2023)
I was the level designer at Freejam for nearly 3 years and worked on 3 different titles. During this time I had a multitude of design responsibilities such as creating original level blockouts for a variety of gamemodes, writing design documents and taking ownership of various features. I also created and maintained the first iteration of the AI Behaviour Tree for our online matchmaking bots.
2021-Present
TF2 Mapping Community
Volunteer Map Tester
I routinely participate in community driven feedback sessions, helping aspiring level designers iterate on their work. In teams of 10-20 people, we playtest maps, focusing on the balance, flow and UX, and offer constructive criticism. I have also playtested and watched the evolution of many blockouts that have since been added to the official TF2 map pool.
2018-2021
Bournemouth University
BSc (Hons) Games Design
First Class
During my studies at BU my passion lay in level design, but I utilised the degree to also improve my skills in game and UX design. Some of my achievements include prototyping a unique puzzle platformer, designing and creating a boardgame, and taking the role as team lead and writing our 'design bible' on our year 2 group project.
Personal Work
View my personal level design projects that I created for fun:












Design Skills
Game/Level Design
Level Blockouts
Testing & Balancing
Iterative Design
Software Experience
Unreal Engine 4/5
Blueprint & Scripted Events
Unity 3D & C# Fundamentals
Source SDK
Miscellaneous
Problem Solving
Perforce Version Control
Confluence & Jira
Strong Communication