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My Work at Freejam

Level Designer (2022-2025)

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Harbour Weapons Depot

Level Design Showcase & Document (2022)

Bio

I have been designing games and maps for well over a decade, gaining experience and ideas at a hobbyist level, continuing to refine my skills during university, before breaking into the games industry in 2022 and designing levels for online vehicular shooters professionally at Freejam.

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Participating in modding communities and playtesting custom maps made up a large portion of my gaming during my teenage years. This is what inspired me to create my first custom levels and has shaped how I play and design video games.

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Outside of games I like to socialize and meet new people. I love food, film & music and I am also an aspiring digital illustrator!

Experience & Education

2022-2025

Freejam

Level Designer (2023-2025)

Jr Level Designer (2022-2023)

I was the level designer at Freejam for nearly 3 years and worked on 3 different titles. During this time I had a multitude of design responsibilities such as creating original level blockouts for a variety of gamemodes, writing design documents and taking ownership of various features. I also created and maintained the first iteration of the AI Behaviour Tree for our online matchmaking bots.

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2021-Present

TF2 Mapping Community

Volunteer Map Tester

I routinely participate in community driven feedback sessions, helping aspiring level designers iterate on their work. In teams of 10-20 people, we playtest maps, focusing on the balance, flow and UX, and offer constructive criticism. I have also playtested and watched the evolution of many blockouts that have since been added to the official TF2 map pool.

2018-2021

Bournemouth University

BSc (Hons) Games Design

First Class

During my studies at BU my passion lay in level design, but I utilised the degree to also improve my skills in game and UX design. Some of my achievements include prototyping a unique puzzle platformer, designing and creating a boardgame, and taking the role as team lead and writing our 'design bible' on our year 2 group project.

Personal Work

View my personal level design projects that I created for fun:

Home: Work

Design Skills

Game/Level Design

Level Blockouts

Testing & Balancing

Iterative Design

Software Experience

Unreal Engine 4/5

Blueprint & Scripted Events

Unity 3D & C# Fundamentals

Source SDK

Miscellaneous

Problem Solving

Perforce Version Control

Confluence & Jira

Strong Communication

Mark Simmons

Project Director at Climax Studios

August 9, 2024, Mark managed Oscar directly

"Oscar worked with me as a designer at Freejam as part of the Robocraft team. Oscar is passionate, focused, intelligent and very versatile. He was a key player in the design team when I was there; he has a great personality and is a joy to work with. Oscar worked across many design areas, his main speciality being level design, but also doing system design, game balance, design feature and content planning, UI/UX design, and took ownership of the implementation and balance of the AI.

I would not hesitate to recommend Oscar in any future game dev team."

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