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My Work at Freejam

Level Designer (2022-2025)

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Harbour Weapons Depot

Level Design Showcase & Document (2022)

Bio

I have been designing games and maps for well over a decade, gaining experience and ideas at a hobbyist level, continuing to refine my skills during university, before breaking into the games industry in 2022 and designing levels for online vehicular shooters professionally at Freejam.

Participating in modding communities and playtesting custom maps made up a large portion of my gaming during my teenage years. This is what inspired me to create my first custom levels and has shaped how I play and design video games.

Outside of games I like to socialize and meet new people. I love food, film & music and I am also an aspiring digital illustrator!

Experience & Education

2025-Present

Funselektor

Level & Game Designer

Working on over the hill.

(Release Date TBA)

2022-2025

Freejam

Level Designer (2023-2025)

Jr Level Designer (2022-2023)

I was the level designer at Freejam for nearly 3 years and worked on 3 different titles. During this time I had a multitude of design responsibilities such as creating original level blockouts for a variety of gamemodes, writing design documents and taking ownership of various features. I also created and maintained the first iteration of the AI Behaviour Tree for our online matchmaking bots.

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2021-Present

TF2 Mapping Community

Volunteer Map Tester

I routinely participate in community driven feedback sessions, helping aspiring level designers iterate on their work. In teams of 10-20 people, we playtest maps, focusing on the balance, flow and UX, and offer constructive criticism. I have also playtested and watched the evolution of many blockouts that have since been added to the official TF2 map pool.

2018-2021

Bournemouth University

BSc (Hons) Games Design

First Class

During my studies at BU my passion lay in level design, but I utilised the degree to also improve my skills in game and UX design. Some of my achievements include prototyping a unique puzzle platformer, designing and creating a boardgame, and taking the role as team lead and writing our 'design bible' on our year 2 group project.

Personal Work

View my personal level design projects that I created for fun:

Home: Work

Design Skills

Game/Level Design

Level Blockouts

Testing & Balancing

Iterative Design

Software Experience

Unreal Engine 4/5

Blueprint & Scripted Events

Unity 3D & C# Fundamentals

Source SDK

Miscellaneous

Problem Solving

Perforce Version Control

Confluence & Jira

Strong Communication

Mark Simmons

Project Director at Climax Studios

August 9, 2024, Mark managed Oscar directly

"Oscar worked with me as a designer at Freejam as part of the Robocraft team. Oscar is passionate, focused, intelligent and very versatile. He was a key player in the design team when I was there; he has a great personality and is a joy to work with. Oscar worked across many design areas, his main speciality being level design, but also doing system design, game balance, design feature and content planning, UI/UX design, and took ownership of the implementation and balance of the AI.

I would not hesitate to recommend Oscar in any future game dev team."

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