Level Design | Game Design


Bio
I have been designing games and maps for well over a decade, gaining experience and ideas at a hobbyist level, continuing to refine my skills during university, before breaking into the games industry in 2022 and designing levels for online vehicular shooters professionally at Freejam.
Participating in modding communities and playtesting custom maps made up a large portion of my gaming during my teenage years. This is what inspired me to create my first custom levels and has shaped how I play and design video games.
Outside of games I like to socialize and meet new people. I love food, film & music and I am also an aspiring digital illustrator!
Experience & Education
2022-2025
Freejam
Level Designer (2023-2025)
Jr Level Designer (2022-2023)
I was the level designer at Freejam for nearly 3 years and worked on 3 different titles. During this time I had a multitude of design responsibilities such as creating original level blockouts for a variety of gamemodes, writing design documents and taking ownership of various features. I also created and maintained the first iteration of the AI Behaviour Tree for our online matchmaking bots.
2021-Present
TF2 Mapping Community
Volunteer Map Tester
I routinely participate in community driven feedback sessions, helping aspiring level designers iterate on their work. In teams of 10-20 people, we playtest maps, focusing on the balance, flow and UX, and offer constructive criticism. I have also playtested and watched the evolution of many blockouts that have since been added to the official TF2 map pool.
2018-2021
Bournemouth University
BSc (Hons) Games Design
First Class
During my studies at BU my passion lay in level design, but I utilised the degree to also improve my skills in game and UX design. Some of my achievements include prototyping a unique puzzle platformer, designing and creating a boardgame, and taking the role as team lead and writing our 'design bible' on our year 2 group project.
Personal Work
View my personal level design projects that I created for fun:

Design Skills
Game/Level Design
Level Blockouts
Testing & Balancing
Iterative Design
Software Experience
Unreal Engine 4/5
Blueprint & Scripted Events
Unity 3D & C# Fundamentals
Source SDK
Miscellaneous
Problem Solving
Perforce Version Control
Confluence & Jira
Strong Communication










